DryRun

User guide

8. Performance, memory and choosing a resolution

The collision check and the material removal run as one pass in a background thread. The listing, the axis-limit warnings and playback are available at once; collisions and the stock appear while the pass runs (section 2). Measured on this Mac (Intel i5-8600K, UHD 630, macOS 12, Chrome) by the iteration-3 tester, for the whole pass in the app:

Program Resolution Time Browser memory
3-axis, 42,000 moves, 150×100×50 block 0.2 mm (default) 15 s 1.2 GB
same 0.1 mm 57 s 2.1 GB
4-axis, 21,600 moves, Ø60×200 cylinder 0.2 mm (default) 35 s 1.4 GB
same 0.1 mm 130 s 2.9 GB
100,000-move surfacing raster on the demo block 0.15 mm (default) 21 s not recorded
120 facing layers over the demo block, until the 1 GB stock limit 0.1 mm 128 s to the stop 2.5–2.7 GB peak

The demo programs take under 1 s each. These numbers were not re-measured in this documentation pass.

Default resolution. Without stock.resolution, the resolution is the finest of 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.75, 1, 1.5 and 2 mm that keeps the model within 1 million rays:

Blank Default resolution
10×10×5 block 0.05 mm
Ø40×150 cylinder 0.15 mm
100×60×40 block (demo) 0.15 mm
150×100×50 block 0.2 mm
Ø60×200 cylinder (demo-wrap), 400×50×40 block (demo-rotary) 0.2 mm
300 mm cube 0.75 mm
600×600 plate up to about 165 mm thick 0.75 mm
600×600×200 block 1 mm

A resolution that needs more than 8 million rays is refused at load, naming the finest allowed value, for example stock: resolution 0.1 mm needs 27.0M rays, more than the 8M limit — use 0.2 mm or coarser for a 300 mm cube. The suggested value can still reach the 1 GB memory limit on a heavy program (many layers over the whole stock).

Choosing a resolution.